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February 01, 2011

Mark Wielaard: New GPG key. Finally created a new GPG key using gnupg. The old one was a DSA/1024 bits one and 8 years old. The new one is a RSA/2048 bits one. I will use the new one in the future to sign any release tarballs I might create. pub 2048R/57816A6A 2011-01-29 Key f...

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February 01, 2011

Andrew Hughes: [SECURITY] IcedTea6 1.7.8, 1.8.5, 1.9.5 Released!. We are pleased to announce a new set of security releases, IcedTea6 1.7.8, IcedTea6 1.8.5 and IcedTea6 1.9.5. This update contains the following security updates: The IcedTea project provides a harness to build the source code from OpenJDK6 u...

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home > news > developers > mobile multiplayer gaming, part 1: real-time constraints

Mobile Multiplayer Gaming, Part 1: Real-Time Constraints

Michael Powers explores the mobile game space. Where are the games? What are the design constraints? What does it takes to be successful? Read Part 1 and be ready for the next installment in the series.


Date: November, 17 2006
Url: http://developers.sun.com/techtopics/mobility/midp/articles/gamepart1/?feed=DSC


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