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February 01, 2011

Andrew Hughes: [SECURITY] IcedTea6 1.7.8, 1.8.5, 1.9.5 Released!. We are pleased to announce a new set of security releases, IcedTea6 1.7.8, IcedTea6 1.8.5 and IcedTea6 1.9.5. This update contains the following security updates: The IcedTea project provides a harness to build the source code from OpenJDK6 u...

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home > news > java technology > more on web sockets and html5 in glassfish

More on Web Sockets and HTML5 in Glassfish

 In my last blog entry, I described VideoSharing which is an application that uses Web sockets to remote UI events and enable participants to control HTML5 video players remotely. Today, I'd like to share with you a similar type of collaboration application, but this time one that uses other HTML5 features: namely, 2D canvases and client SQL databases. The name of this application is BoardMirror.  Rather than sharing a video object, like in VideoSharing, BoardMirror shares a canvas object and lets participants draw figures on it. For the sake of simplicity, only two figures can be drawn on a canvas: rectangles and circles. These figures are drawn in a random location inside the canvas and using a random color. Here is a screenshot of the application: The mirror or collaboration part of the application is the result of copying these figures in all the other canvases that are connected to the server. And, of course, we use Web sockets for this purpose. A Web socket is nothing more than a socket connection that can be established between a (modern) Web browser and a Web container. It provides a low-latency, bi-directional communication parallel to the HTTP channel. It is Ajax/Comet on steroids. In addition, the BoardMirror application has the ability to store your work of art in a local SQL database in the browser. This is done using one of the new APIs in HTML5. In fact, HTML5 has two options for storing data on the c...


Date: October, 14 2010
Url: http://www.java.net/blog/spericas/archive/2010/10/13/more-web-sockets-and-html5-glassfish


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