March 12, 2010
JavaOne 2010 Mobility Track Session and BOF Themes. Once again I'll be acting as the Mobility track for JavaOne 2010. The call for papers closes Sunday at 11:59 PDT. With such a limit time left the tracks marketing team has put together the following themes for this year.
Java + Web
Com...
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March 11, 2010
SOA and ITIL. We're doing SOA here at UCLA Health System. That means we're performing data reuse, developing and integrating components, ensuring interoperability and recognizing a host of standards, like HL7 and SOAP. With clinical applications sittin...
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JavaFX1.2: Layout
Two Worlds Collide
On the one hand, JavaFX's powerful scene-graph and animation engine enables gamer types to
rapidly create dynamic visual scenes that are functionally expressed through binding and triggers and timelines.
On the other, it's growing controls and charts libraries clearly stake out a more traditional GUI turf. As interfaces
finally graduate to the 21st century, the lines between these two worlds is blurring in exciting ways.
Our challenge is to evolve the FX platform to support this convergence, which speaks precisely to why
layout in JavaFX is complicated enough that it requires a blog series to explain.
So let's get down to business. With JavaFX1.2 there are two approaches to laying out your scene:
app-managed: application directly sets the position and size of nodes and uses FX binding to express
dynamic relationships.
container-managed: application places nodes inside containers which manage their size/position
according to preferences set on the containers and nodes.
Typical JavaFX applications merrily blend both approaches, but before we get into the nitty-gritty, let's review
a couple of core concepts that have arisen from our collision of purpose.
Resizable vs. Not
In JavaFX, every single visual element is represented by a stateful node in the scene graph. This means
that the base javafx.scene.Node class needs to...
Date: September, 10 2009
Url: http://www.java.net/blog/aim/archive/2009/09/10/javafx12-layout
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